RESUME

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Objective:
To help create new and immersive worlds that provide for a rich visual and gameplay experience.

Primary Software:
3D Studio Max, ZBrush, Photoshop, Unreal Engine

Secondary Software:
Maya, Painter, Mudbox

Skills:

  • Strong low poly and subdivision modeling skills
  • Understanding of effective model unwrapping
  • Texture baking, material creation
  • Understanding of a modular workflow
  • Texture creation through painting and photo manipulation
  • Understanding of MIP mapping, LOD’s, Collision Hulls, and other performance related techniques

Personal Skills:
Strong written skills, Self Motivated, Punctual and Passionate

Projects:

2009-Present                 Warm Gun

  • An apocalyptic Western Shooter for the Unreal Tournament 3 engine
  • Collaborated with a mod director and other artists, to provide great looking and functional assets

2007-09                         Unearthly and Dominance wars

  • Participated in the world’s largest game art competitions
  • Worked on a tight deadline with a lot of creative freedom, but with real world deadlines and game specifications

2009                             Oldboy movie scene re-creation

  • A collaborative project between myself and another person; done in our spare time on a very tight deadline
We created a workflow for organizing and transferring assets in order to meet set deadlines


Education

2006–2009                    Sierra College               Rocklin, CA.
Associates Degree Liberal Arts