 |
RESUME
Download

Tad Langehaug
Tad.Langehaug@Laughingbun.com
www.Laughingbun.com
Objective:
To work with a talented team of artists and create new and immersive worlds, that provide for a rich visual and gameplay experience.
Primary Software:
3D Studio Max, ZBrush, Photoshop, Unreal Engine
Secondary Software:
Maya, Painter, Mudbox
Skills:
- Expert low and high polygonal modeling
- Superior unwrapping and texture map layout skills
- Texture creation through painting and/or photo manipulation
- Material creation
- Digital sculpting and retopology
- Understanding of a modular workflow
- Experience working with various game engines/tools
- Conceptual skills and a strong sense of color, value and form
- Willingness to take direction and collaborate with a team
- Extremley punctual
Work Experience:
2009-Present Emotional robots inc.
Lead Artist
Game: Warm Gun
- Worked as Lead Artist on an apocalyptic western shooter; running on Unreal Engine 3
- Created high quality 2d and 3d assets for game environments and weapons
- Mentored fellow team members and strived to maintain a cohesive art direction
- Developed a workflow for ensuring optimized assets and game packages
- Grand finalists in the 2009 “Make Something Unreal” competition
- Shipped a playable demo
2007-2008
Game: Talon 1-5
- Worked as environment artist on a futuristic Unreal Engine mod
- Collaborated with art director and level designers to ensure high quality and functional assets
Education
2006–2009 Sierra College Rocklin, CA.
Associates Degree Liberal Arts
|
 |