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RESUME
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Objective:
To help create new and immersive worlds that provide for a rich visual and gameplay experience.
Primary Software:
3D Studio Max, ZBrush, Photoshop, Unreal Engine
Secondary Software:
Maya, Painter, Mudbox
Skills:
- Strong low poly and subdivision modeling skills
- Understanding of effective model unwrapping
- Texture baking, material creation
- Understanding of a modular workflow
- Texture creation through painting and photo manipulation
- Understanding of MIP mapping, LOD’s, Collision Hulls, and other performance related techniques
Personal Skills:
Strong written skills, Self Motivated, Punctual and Passionate
Projects:
2009-Present Warm Gun
- An apocalyptic Western Shooter for the Unreal Tournament 3 engine
- Collaborated with a mod director and other artists, to provide great looking and functional assets
2007-09 Unearthly and Dominance wars
- Participated in the world’s largest game art competitions
- Worked on a tight deadline with a lot of creative freedom, but with real world deadlines and game specifications
2009 Oldboy movie scene re-creation
- A collaborative project between myself and another person; done in our spare time on a very tight deadline
We created a workflow for organizing and transferring assets in order to meet set deadlines
Education
2006–2009 Sierra College Rocklin, CA.
Associates Degree Liberal Arts
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