RESUME

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Objective:
To help create new and immersive worlds that provide for a rich visual and gameplay experience.

Primary Software:
3D Studio Max, ZBrush, Photoshop, Unreal Engine

Secondary Software:
Maya, Painter, Mudbox

Skills:

  • Strong low poly and subdivision modeling skills
  • Understanding of effective model unwrapping
  • Texture baking
  • Texture creation through painting and photo manipulation
  •  material creation
  • Understanding of a modular workflow
  • Experienced working within game engines
  • Traditional art aesthetics

Personal Skills:
Strong written skills, Self Motivated, Punctual and Passionate

Projects:

2009-Present                 Warm Gun
  • Worked as lead artist, mentoring fellow team members and striving to maintain a cohesive art style. 
  • An apocalyptic Western Shooter for the Unreal Tournament 3/UDK engine
  • Finalists in the 2009 “Make Something Unreal” competition

 

2007-09                         Unearthly and Dominance wars

  • Participated in the world’s largest game art competitions
  • Worked on a tight deadline with a lot of creative freedom, but with real world deadlines and game specifications


Education

2006–2009                    Sierra College               Rocklin, CA.
Associates Degree Liberal Arts