RESUME

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Tad Langehaug
Tad.Langehaug@Laughingbun.com
www.Laughingbun.com

Objective:
To work with a talented team of artists and create new and immersive worlds, that provide for a rich visual and gameplay experience.

Primary Software:
3D Studio Max, ZBrush, Photoshop, Unreal Engine

Secondary Software:
Maya, Painter, Mudbox

Skills:

  • Expert low and high polygonal modeling
  • Superior unwrapping and texture map layout skills
  • Texture creation through painting and/or photo manipulation
  • Material creation
  • Digital sculpting and retopology
  • Understanding of a modular workflow
  • Experience working with various game engines/tools
  • Conceptual skills and a strong sense of color, value and form
  • Willingness to take direction and collaborate with a team
  • Extremley punctual


Work Experience:

2009-Present                Emotional robots inc.

Lead Artist 
Game: Warm Gun 
  • Worked as Lead Artist on an apocalyptic western shooter; running on Unreal Engine 3
  • Created high quality 2d and 3d assets for game environments and weapons
  • Mentored fellow team members and strived to maintain a cohesive art direction 
  • Developed a workflow for ensuring optimized assets and game packages
  • Grand finalists in the 2009 “Make Something Unreal” competition
  • Shipped a playable demo

2007-2008
Game: Talon 1-5

  • Worked as environment artist on a futuristic Unreal Engine mod
  • Collaborated with art director and level designers to ensure high quality and functional assets


Education

2006–2009                    Sierra College               Rocklin, CA.
Associates Degree Liberal Arts